There’s a risk it could be ruined and become useless, but we can presume Zorg made it with tough, ruggedized materials. There’s a risk that the card could be misplaced, but the importance of the key will ensure that Zorg will keep track of it. The card is thin like a credit card and can fit in a wallet, so it’s easy to carry around. As we can see, Zorg is quite nervous during the deactivation, and in such high-stress times, it’s better to rely on an object than a stressed villain’s memory for something like a password. The keycard is a mostly-smart deactivation strategy. Fortunately for him, he manages to slip the card in without jostling the bomb, and sure enough, it stops with five seconds to go. His caution and nervousness implies that it has a jostle-sensitive anti-handling sensors, and that if he bumped it, it would go off. To do this he pulls out a keycard, and gingerly holds it above the bomb. His first task is to deactivate the bomb. Once Zorg realizes that the box he stole was empty, he returns to the Fhloston Paradise liner to look for the stones. He should affix the bomb in some hidden place and design it with a less attention-getting display to suit his fiendish goals. Yes, Zorg wants the bomb to explode, but only after a certain time, so he can get away. There’s also a question of whether a bomber would put giant glowing lights, reflective yellow tape, or an audible tick on the bomb (LEDs, if you didn’t know, don’t come with a ticking sound built in.) Each of these draws attention to the bomb, giving helpless victims time to evacuate, alert the authorities, or inform any explosive ordnance disposal personnel that happen to be wandering by.
#ZORG FIFTH ELEMENT ACTIVATION CODE#
Better would be to have the activation code something much less likely to happen accidentally, like 1-3-2 or 2-3-1. Pressing the buttons in order might happen accidentally, for example from a tire or foot rolling across it. The bomber is after simple activation, but also wants very much to avoid accidental activation. Zorg presses the three large buttons in order from left to right to activate it and start the countdown. The device audibly ticks off each second as it passes.Īn (adhesive? magnetic?) backing lets Zorg simply place the bomb on the wall to affix it there. At the bottom of the display a 4-character, 7-segment timer counts down from the time set: 20 minutes. Below these buttons, four red LEDs blink in succession counting off quarter seconds.
These buttons glow bright red during the countdown. Zorg presses three large, transparent buttons along the top in order from left to right to activate the bomb. The interface for the bomb is quite simple. The bottom and top edges are rounded back.
The front of the bomb houses all the buttons and lights. The bomb is a little larger than a credit card, with a slot at the top for a key card to be dropped in. When Zorg believes he has recovered the sacred stones, he affixes a bomb to the door of Plavalaguna’s suite.